This simulation project highlights my ability to spearhead a complete visual pipeline within a rapid 3-month development cycle. Beyond UI design and 2D animation, I focused heavily on Unity performance optimization from an art perspective. By implementing efficient sprite atlasing, minimizing draw calls through optimized material usage, and streamlining animation bone counts, I ensured the game ran seamlessly even with hundreds of units on screen. Reaching 5,000+ players, this project showcases my capability to deliver high-quality, production-ready visuals under tight deadlines without compromising technical efficiency.
Previous Project: Alien Cheater
- Post author:contact@immengroy.com
- Post published:April 22, 2026
- Post category:Uncategorized
- Post comments:0 Comments
