Project In Progress: 2D Action Platformer

An intensive 30-day (during off-hours) development of a 2D action combat prototype, serving as a high-fidelity ‘Vertical Slice’ to showcase my full-cycle implementation skills.

From character creation and fluid animations to the reactive combat UI and VFX, I independently executed the entire visual framework.

In this project, I actively explored an AI-collaborative workflow, leveraging AI-assisted scripting to accelerate core gameplay mechanics and combat logic.

This prototype demonstrates a complete battle-to-result loop and reflects my forward-thinking approach to integrating next-gen tools into traditional production pipelines.