Project In Progress: 2D Action Platformer

An intensive 30-day (during off-hours) development of a 2D action combat prototype, serving as a high-fidelity 'Vertical Slice' to showcase my full-cycle implementation skills.
From character creation and fluid animations to the reactive combat UI and VFX, I independently executed the entire visual framework.
In this project, I actively explored an AI-collaborative workflow, leveraging AI-assisted scripting to accelerate core gameplay mechanics and combat logic.
This prototype demonstrates a complete battle-to-result loop and reflects my forward-thinking approach to integrating next-gen tools into traditional production pipelines.

Continue ReadingProject In Progress: 2D Action Platformer

Previous Project: Alien Cheater

This simulation project highlights my ability to spearhead a complete visual pipeline within a rapid 3-month development cycle.
Beyond UI design and 2D animation, I focused heavily on Unity performance optimization from an art perspective.
By implementing efficient sprite atlasing, minimizing draw calls through optimized material usage, and streamlining animation bone counts, I ensured the game ran seamlessly even with hundreds of units on screen.
Reaching 5,000+ players, this project showcases my capability to deliver high-quality, production-ready visuals under tight deadlines without compromising technical efficiency.

Continue ReadingPrevious Project: Alien Cheater